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Fxaa post process injector
Fxaa post process injector




fxaa post process injector

I've been playing around with the settings, and here are my injFX_Settings.h as of now (they're by no means optimal, just a starting point if you don't like the defaults) The actual quality of the anti-aliasing is not as good as 8xS, but it does seem faster and the image retains much more sharpness. It should also be possible to use it together with ENB Series, if you disable all post-processing (Bloom, Tonemap etc.) in injFX_Settings.h and use the proxy section of the enberies.ini file:ĮnableProxyLibrary=1InitProxyFunctions=1ProxyLibrary=your renamed fxaa.dll file If you're going to use the post-processing effects, also disable Bloom in FSX. You should disable all anti-aliasing in FSX, Nvidia Control Panel and Nvidia Inspector (or the equivalent settings if using a Radeon card).Īs a bonus, the FXAA injector comes with a set of post-processing effects similar to ENB Series.

fxaa post process injector

Installation is pretty straight forward - just drop the contents of the DirectX9 folder into your FSX folder (take note of the file names and back up any files before replacing). The drawback with SSAA is that it comes with a pretty big performance hit, and it has a tendency to blur cockpit detail and text.įXAA does not cause this blurring of detail, and is supposed to be faster.

fxaa post process injector

It's basically an alternative to Super Sampling FSAA which is needed in FSX because traditional multi-sample AA isn't effective on autogen trees, fences and other objects that use partially transparent textures. Tried this out after seeing a thread at the AVSIM video card forum.






Fxaa post process injector